Wednesday, May 6, 2009

designer Stage-video, rough edit

Hey all, my video is all shot, edited and transitioned roughly. I used YouTube for my video upload so there is no sound because they took it out because of copyright infringement. So just follow along with the video and comments would be greatly appreciated, thanks!


5 comments:

Charlotte said...

The video is listed as "private." Change the preferences so that we can watch the video...

Charlotte said...

http://www.youtube.com/watch?v=l8Lqj7LRm8Y

Charlotte said...

OK, I've watched the film. I can see what you are aiming for, but it's so rough right now that I have a hard time looking past your choices. You were working in a void, without any feedback and it shows.
The goal of the course is not the completion of a project--it is process of production with weekly feedback.
Here is what you need to do for next week: Select One scene from your movie. Take that scene into After Effects and try working with the footage visually (adjust contrast, color, etc.). Just play around with the software--see what it can do.
OR
Take several stills from your movie. Take those stills into PhotoShop and adjust Contrast, Color, Etc. Your goal is to take the visuals to the next level.
Try either of these for next week.

Unknown said...

your letterbox morphs!!!!!
you go from anamorphic widescreen, to 16:9, to ana, to 16, to ana. Fix that ASAP!!!!!!!


Mmk from looking at it, the video looks rather amature-ish because of the lack of post processing. You shot it on DV, so you're lacking that sense of levels. Opening up after effects and upping black points can do a lot for that, along with switching around some color saturation.

also a lot of the footage is rather shakey which tends to be disruptive, but you can't help that now this late into the game.

something you can help though is the 180 degree rule. You should never turn more than 180 degrees around a subject. it starts to get confusing. There are several shots where you pan almost a complete 360 around the character. Cut that in half. More than in half. Just concentrate on a bit of it, and consider slowing it down so we can buy into the camera work more.

same with transitions. They are drawing a LOT of attention to themselves, and doing so in a cheesy sorta way, so consider smoothing those out some. The zooms are rather fast in a lot of places too, and rather extreme. because of this, it ends up looking kinda low ball. Zooms almost never happen that fast.

thats my two cents as a filmmaker.
also, use VIMEO.com to upload video. Youtube sucks. vimeo wont ruin your sound if you bother to put credits at the end.

Anonymous said...

I second the comment regarding letterboxes, keep it constant. Changing the frame's reference can be interesting, but only if it is a recurring theme.

I feel the strongest work you have done is at the very end. When editing the rest of the video, look at what happens after the 1:48 mark to make editing choices. The revolutions, zooms, and pans here work in your favor. The reflections of her in his eyes come off as a bit creeperish, and they could also be feathered. Also, find a way to cut it up, it drags on for a while it seems.

The scenes where you fast forward are not terribly effective. Fast forwarding is great for movies like Baraka or Koyanisqatsi, but this isn't a Philip Glass MV. No. This is a music video that observes two forlorn young adults.

I could not hear the song since the audio is disabled by Youtube(copyright bidness), so I wonder what relevance the puzzle pieces have in all of this. I liked how you at one point framed her actions within the confines of the note, starting the common visual theme of the video. But we do not do that soon enough. Start framing things sooner, conform the frame of reference to everyday objects more often. Important scenes and ideas should be presented this way. People will notice more easily, discerning a pattern.

So, to encapsulate what I have said: The second half is the best; Don't make him a creeper, find an alternative to fast forwarding the video (compressed time), and frame things more.